Friday, March 5, 2010
After the dust settled, and the sounds of battle faded , Captain Harrowleaf of the Loudwater Patrol congratulated the friends on successfully defending the city from the goblin raid. The girls then went to see Garwan to ask about what could be missing from his shop. He tells them that he is missing a dagger that is made from a horn. This dagger was sold to him from Curuvar the wizard only a Ten-day ago. Althaea and the cleric decide to go find Curuvar. The rest of the groups stays in the pub, where they eventually find Curuvar nursing a pint of mead.
Althaea sweet talks him and he reveals that the dagger is something called the Horned Totem. A magical item carved into the shape of a dagger from the horn of an unknown creature. He recently stole it from the barrow that the goblins live in.
“Yes, I did indeed sneak into the barrow. By Mystra’s lost spell, you wouldn’t believe what a dull race goblins are! My wizardry easily incapacitated them. However, I didn’t find what I wanted. I took the horn totem as a souvenir. Tell you what—if you recover the matching skull totem from the barrow, I’ll tell you the truth about the Ogre King.” He tells them.
Next they speak with Captain Harrowleaf again. He tells them that the goblins have laired in a nearby dungeon hidden in the boughs of the Southwood. This dungeon is known to some as the Barrow of the Ogre King. The barrow is a remnant of the vanished dwarven kingdom of Ammarindar. The group negotiates payment for clearing out the evil Goblins from the area. He also tells them a little about the Ogre King. The great King brought together many tribes of goblins into a small nation of the evil creatures. They terrorized the region for years until the death of the Ogre King. Most of the goblins fell to infighting or fled the region. It appears that the remaining tribe is interested in somehow bringing the Ogre King to life.
The group gets a restful sleep and then sets out to the location Captain Harrowleaf described to them. Upon arrival they find an ill-disguised trail that leads through the woods and culminates in a jumble of pale stone ruins. The area is littered with the gnawed bones and visceral remains of various mammals. The trail leads through the mouth of a dwarf ’s face carved into one of the still-standing stone walls. Beyond the wall is a wide, grassy courtyard.
The group starts to cross the courtyard when suddenly the ground falls beneath them. Everyone except for Bor and the Barbarian fall twenty feet to the rubble strewn ground bellow. Timbers, dust and sod collapse to the earth around them.
Blinking they notice several goblins staring at them with tiny black eyes. Quickly they let loose a couple of javelins and then retreat into the darkness. A couple of goblins with large axes stand between large statues of ancient dwarves staring down the slope at the intruding group of adventurers. Bor and the Barbarian jump down into the pit and engage the goblins. Despite a bad landing on the part of Bor, a quick fight brings about the death of the two goblin Skullcleavers.
Now they must face the rest of the evil goblins in the adjacent room and beyond.
Wednesday, February 24, 2010
Day 1
It was a quiet Sunday in the town of Loudwater, the group of friends were sitting enjoying the market and discussing how to begin their new career as adventures when the southern wall exploded. Rubble, smoke and debris scattered among the tables and Sunday shoppers. Suddenly the air was full of screaming from the towns people, then the high pitched shrieks from the troupe of attacking goblins.
The town of Loudwater sits on the confluence of the Delimblyr and Grayflow rivers. The forested mountains of the Star Mounts rise to the north west, their cloud vield peaks the only barrier between the town walls and the wild lands where deadly monsters threaten the unweary.
Merchants, caravan guards, local artisans, hunters, farmers and retired adventurers treat the Green Tankard Tavern as their second home. Within the common room talk turns to tales of hostile tribes and barrows glimpsed through mists. Folk speak warily of goblins in the Southwood, the serpent folk of the Najara, and the headless bodies found outside the walls of Loudwater itself.
The tavern attracts young and old with its warm company and tall tales. Many adventures have started from stories exchanged over cheap ale and greasy food, but not all have ended with the glorious exploits of which bards sing. An old story or a wrinkled map could be the doorway to adventure-or the path to a quick death.
It is the year 1479, ninety four years since the Spellplague ravaged the continent. Old trade routes have been destroyed. Natural disasters, rampaging monsters, and evil empires have changed the landscape. Roads have fallen into disrepair, ports have been left high and dry, and once vital cities are now empty shells or drowned ruins. Adventure awaits the bold, but travelling cross-country is extremely dangerous and difficult.
None of this matters to the group of friends sitting stunned as goblins pour forth from the newly destroyed city wall. The type of explosives capable of such destruction is almost unheard of, especially to be in the possession of the evil goblins. The first to react to this incursion is Althaea, who quickly lets loose an arrow. The goblins swarm, chasing the townsfolk away from the square. Each of the friends quickly reacts by engaging the goblins in battle. (Rob) takes some serious damage before killing one of the goblin warriors. Rendarr moves quickly around the square stabbing left and right in a flurry of steel blades.
The sturdy Dragonborn fighter takes out several Goblin Cutters with a blast of his fiery breath. The friends battle bravely and quickly destroy the rest of the goblins, but not before two Goblin Cutters smash the window at Garwan's Curiosities and snatch something from the display case. The last remaining goblin snatches the object from his dead ally and tries to make his escape but is cut down by Rendarr's mighty blows.
After the melee, the town guardsman arrive to impose order on the scene. Why did the goblins attack? What are the adventurers going to do about this incursion if anything?
The town of Loudwater sits on the confluence of the Delimblyr and Grayflow rivers. The forested mountains of the Star Mounts rise to the north west, their cloud vield peaks the only barrier between the town walls and the wild lands where deadly monsters threaten the unweary.
Merchants, caravan guards, local artisans, hunters, farmers and retired adventurers treat the Green Tankard Tavern as their second home. Within the common room talk turns to tales of hostile tribes and barrows glimpsed through mists. Folk speak warily of goblins in the Southwood, the serpent folk of the Najara, and the headless bodies found outside the walls of Loudwater itself.
The tavern attracts young and old with its warm company and tall tales. Many adventures have started from stories exchanged over cheap ale and greasy food, but not all have ended with the glorious exploits of which bards sing. An old story or a wrinkled map could be the doorway to adventure-or the path to a quick death.
It is the year 1479, ninety four years since the Spellplague ravaged the continent. Old trade routes have been destroyed. Natural disasters, rampaging monsters, and evil empires have changed the landscape. Roads have fallen into disrepair, ports have been left high and dry, and once vital cities are now empty shells or drowned ruins. Adventure awaits the bold, but travelling cross-country is extremely dangerous and difficult.
None of this matters to the group of friends sitting stunned as goblins pour forth from the newly destroyed city wall. The type of explosives capable of such destruction is almost unheard of, especially to be in the possession of the evil goblins. The first to react to this incursion is Althaea, who quickly lets loose an arrow. The goblins swarm, chasing the townsfolk away from the square. Each of the friends quickly reacts by engaging the goblins in battle. (Rob) takes some serious damage before killing one of the goblin warriors. Rendarr moves quickly around the square stabbing left and right in a flurry of steel blades.
The sturdy Dragonborn fighter takes out several Goblin Cutters with a blast of his fiery breath. The friends battle bravely and quickly destroy the rest of the goblins, but not before two Goblin Cutters smash the window at Garwan's Curiosities and snatch something from the display case. The last remaining goblin snatches the object from his dead ally and tries to make his escape but is cut down by Rendarr's mighty blows.
After the melee, the town guardsman arrive to impose order on the scene. Why did the goblins attack? What are the adventurers going to do about this incursion if anything?
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